Factsheet

Developer:

Village Bench
Based in Rome, Italy

Release date:

Spring 2019

Platform:

STEAM (Windows)

Website:

villagebench.com/kc

Regular Price

$4.99

Description

Killer Chambers is an action-platformer/memory-game hybrid. You must survive in small rooms filled with traps until one turn of the hourglass. Even if you're hit only once you die! Nothing is left to chance, every trap pattern is made to be challenging yet fun to solve. The player must arm himself with quick reflexes and good (muscle) memory.

History

Killer Chambers began as a smaller game. There was at first a single "killer chamber" where a set of predefined bullet patterns was fired at random. Later this random aspect of the gameplay was completely removed in favour of finely tuned patterns fired in a specific order. This avoided impossible or frustratingly difficult combinations and led to the puzzle element of the game where the deadly bullet patters have actually one or more solutions for escaping them.
In time Killer Chambers grew in a full fledged 40 levels game, with boss fights, a visual novel style story, items and powerups, and a really big number of bullet patterns.

Features

  • Fast-paced and tough action-platformer with puzzle and bullet-hell elements.
  • Over 40 rooms, each one with 3 levels of difficulty.
  • 5 floors with unique traps and bosses.
  • More than 500 finely tuned trap patterns.
  • A funny story told by dialogues in a visual novel style.
  • Many items to help Brave Lord in his adventure.
  • 12 hats that grant you special powers, as long as they don't fall from your head!

Videos

Images

Logo

Files

Presskit PDF:
killer_chambers_presskit.pdf

Trailer, Screenshots, Presskit PDF:
killer_chambers_trailer_screenshots_presskit.zip

Gameplay Videos:
killer_chambers_gameplay_videos.zip

Additional Links

Twitter
https://twitter.com/villagebench
Instagram
https://www.instagram.com/village_bench

About Village Bench

Village Bench is a two-person independent game development team based in Rome, Italy.
The team is made up of two brothers splitting their time between the Visual Effects Industry and indie game development.

Team

Sitàlk Pietro Orlandi
Programming, Art, Game Design

Nomed Carlo Orlandi
Art, Game Design, Level Design

Rob Overseer
Music

Contact

Inquiries
info@villagebench.com

Twitter
https://twitter.com/villagebench

Instagram
https://www.instagram.com/village_bench

Web
villagebench.com
©villagebench